﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DimsMapper.Modules
{
    static class Settings
    {
        static internal Encoding encoding = Encoding.Default;

        static string mainGamePath;
        static string cfgFile = string.Empty;

        static internal string LanguageFolder;
        static internal string SaveDataFolder; // путь куда будут сохраняться карты

        //static internal bool IsInitialization;

        public static void SetFalloutCfgFile(string file)
        {
            cfgFile = file;
        }

        public static string FalloutCfgFile()
        {
            return cfgFile;
        }

        public static void SetMainGamePath(string path)
        {
            mainGamePath = path;
        }

        public static string MainGamePath()
        {
            return mainGamePath;
        }
    }
}
